13.09.06
The Final Push
Posted by Faust under Log EntryOK, now that GarageGames has made some announcements regarding TGE 1.5, I can share a bit more detail about how the Arcane-FX release is unfolding.
The published version of AFX is going to be built on TGE 1.5, so the release of 1.5 is an important milestone we’ve been waiting for. As soon as we obtain 1.5, we’ll adapt AFX to the new release, go through a final round of testing, and if there are no surprises, we’ll provide GarageGames with a gold version to be published according to their timetable. We have already done a preliminary adaptation to a fairly recent version of the 1.5 release and that went very smoothly, however, we have not yet seen the final TLK enhancements, but I expect those won’t cause much difficulty.
We’ve known for a while that TGE 1.5 was going to include TLK, so much of our last series of AFX modifications have focused on improving how AFX works with TLK. The first thing we did was go through all of the AFX example effects and improved their appearance under the starker lighting of TLK. Then we added new AFX features that utilized TLK. This includes the ability to use both sgUniversalStaticLights, and VolumeLights as AFX component effects. One of the nice parts of this is that you can mount dynamic TLK lights using AFX’s powerful constraint system. The final thing we did was add “Advanced Lighting” effects to many of the AFX example spells to demonstrate the new TLK-specific capabilities.
So now we begin our final stage of preparation for the official release of Arcane-FX. We’ll be working hard to get everything put together and released as soon as possible. We are as anxious as everyone else to get this product out and we’re looking forward to seeing all the great things everyone does with it!
