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	<title>Arcane-FX Development Annals</title>
	<link>http://www.arcane-fx.com/afx_annals</link>
	<description>A brief history of Arcane-FX development.</description>
	<pubDate>Wed, 03 Dec 2008 13:36:31 +0000</pubDate>
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		<title>AFX 1.0.2 Released</title>
		<link>http://www.arcane-fx.com/afx_annals/?p=21</link>
		<comments>http://www.arcane-fx.com/afx_annals/?p=21#comments</comments>
		<pubDate>Thu, 14 Jun 2007 17:15:56 +0000</pubDate>
		<dc:creator>Faust</dc:creator>
		
		<category><![CDATA[Proclamation]]></category>

		<guid isPermaLink="false">http://www.arcane-fx.com/afx_annals/?p=21</guid>
		<description><![CDATA[AFX 1.0.2 is released and now available at GarageGames.com. 
This release is strictly a convenience update in order to provide integration with TGE 1.5.2. Beyond small adaptations for compatibility with TGE 1.5.2, there are no material AFX changes between AFX 1.0.1 and AFX 1.0.2. 
]]></description>
			<content:encoded><![CDATA[<p>AFX 1.0.2 is released and now available at <a href="http://www.garagegames.com/mg/snapshot/view.php?qid=1463">GarageGames.com</a>. </p>
<p>This release is strictly a convenience update in order to provide integration with TGE 1.5.2. Beyond small adaptations for compatibility with TGE 1.5.2, there are no material AFX changes between AFX 1.0.1 and AFX 1.0.2. </p>
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		<title>AFX 1.0.1 Released</title>
		<link>http://www.arcane-fx.com/afx_annals/?p=20</link>
		<comments>http://www.arcane-fx.com/afx_annals/?p=20#comments</comments>
		<pubDate>Wed, 09 May 2007 13:23:59 +0000</pubDate>
		<dc:creator>Faust</dc:creator>
		
		<category><![CDATA[Proclamation]]></category>

		<guid isPermaLink="false">http://www.arcane-fx.com/afx_annals/?p=20</guid>
		<description><![CDATA[AFX 1.0.1 is released and now available at GarageGames.com. 
This release is primarily a maintenance update in order to provide integration with TGE 1.5.1 and additionally includes a number of fixes and minor enhancements. 
See here for a list of changes.
]]></description>
			<content:encoded><![CDATA[<p>AFX 1.0.1 is released and now available at <a href="http://www.garagegames.com/mg/snapshot/view.php?qid=1463">GarageGames.com</a>. </p>
<p>This release is primarily a maintenance update in order to provide integration with TGE 1.5.1 and additionally includes a number of fixes and minor enhancements. </p>
<p>See <a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=61868">here</a> for a list of changes.</p>
]]></content:encoded>
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		<title>ArcaneFX is GOLD</title>
		<link>http://www.arcane-fx.com/afx_annals/?p=19</link>
		<comments>http://www.arcane-fx.com/afx_annals/?p=19#comments</comments>
		<pubDate>Sat, 09 Dec 2006 17:54:54 +0000</pubDate>
		<dc:creator>Faust</dc:creator>
		
		<category><![CDATA[Proclamation]]></category>

		<guid isPermaLink="false">http://www.arcane-fx.com/afx_annals/?p=19</guid>
		<description><![CDATA[ArcaneFX has gone GOLD and the official release is available at GarageGames.com. The product comes in two pieces plus a discounted combo pack and is compatible with the Torque Game Engine 1.5. (Torque Game Engine Advanced also-known-as the Torque Shader Engine is currently not supported, but a compatible version of AFX is forthcoming, possibly as [...]]]></description>
			<content:encoded><![CDATA[<p>ArcaneFX has gone <strong>GOLD</strong> and the official release is available at <a href="http://garagegames.com">GarageGames.com</a>. The product comes in two pieces plus a discounted combo pack and is compatible with the Torque Game Engine 1.5. (Torque Game Engine Advanced also-known-as the Torque Shader Engine is currently not supported, but a compatible version of AFX is forthcoming, possibly as a separate product.)</p>
<p><a href="http://www.garagegames.com/products/102/">ArcaneFX:CoreTech</a> includes all the AFX software technology plus a demo with several spells, selectrons, and other effects. </p>
<p><a href="http://www.garagegames.com/products/128/">AFX:SpellPack1</a> is content only and includes 8 primary spells, 2 experimental spells, and 2 selectrons. </p>
<p><a href="http://www.garagegames.com/products/127/">AFX:ComboPack</a> is CoreTech and SpellPack1 combined.</p>
<p>(Follow the links to see product details.)</p>
]]></content:encoded>
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		<title>A Little Night Magic&#8230;</title>
		<link>http://www.arcane-fx.com/afx_annals/?p=17</link>
		<comments>http://www.arcane-fx.com/afx_annals/?p=17#comments</comments>
		<pubDate>Wed, 25 Oct 2006 02:13:52 +0000</pubDate>
		<dc:creator>Faust</dc:creator>
		
		<category><![CDATA[Log Entry]]></category>

		<guid isPermaLink="false">http://www.arcane-fx.com/afx_annals/?p=17</guid>
		<description><![CDATA[If you happened to miss my latest blog post over at GarageGames.com, check it out here. It presents a number of new images showing the new night mission and some advanced effect lighting that takes advantage of the integrated TLK lighting in TGE 1.5.
Also there is a new night mission movie in the movie section [...]]]></description>
			<content:encoded><![CDATA[<p>If you happened to miss my latest blog post over at GarageGames.com, check it out <a href="http://www.garagegames.com/index.php?sec=mg&#038;mod=resource&#038;page=view&#038;qid=11460">here</a>. It presents a number of new images showing the new night mission and some advanced effect lighting that takes advantage of the integrated TLK lighting in TGE 1.5.</p>
<p>Also there is a new night mission movie in the movie section of the <a href="http://www.arcane-fx.com/afx_gallery/afx_gallery_mov.html">gallery</a>.</p>
]]></content:encoded>
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		<item>
		<title>The Final Push</title>
		<link>http://www.arcane-fx.com/afx_annals/?p=16</link>
		<comments>http://www.arcane-fx.com/afx_annals/?p=16#comments</comments>
		<pubDate>Wed, 13 Sep 2006 14:46:19 +0000</pubDate>
		<dc:creator>Faust</dc:creator>
		
		<category><![CDATA[Log Entry]]></category>

		<guid isPermaLink="false">http://www.arcane-fx.com/afx_annals/?p=16</guid>
		<description><![CDATA[OK, now that GarageGames has made some announcements regarding TGE 1.5, I can share a bit more detail about how the Arcane-FX release is unfolding.
The published version of AFX is going to be built on TGE 1.5, so the release of 1.5 is an important milestone we&#8217;ve been waiting for. As soon as we obtain [...]]]></description>
			<content:encoded><![CDATA[<p>OK, now that GarageGames has made some announcements regarding TGE 1.5, I can share a bit more detail about how the Arcane-FX release is unfolding.</p>
<p>The published version of AFX is going to be built on TGE 1.5, so the release of 1.5 is an important milestone we&#8217;ve been waiting for. As soon as we obtain 1.5, we&#8217;ll adapt AFX to the new release, go through a final round of testing, and if there are no surprises, we&#8217;ll provide GarageGames with a gold version to be published according to their timetable. We have already done a preliminary adaptation to a fairly recent version of the 1.5 release and that went very smoothly, however, we have not yet seen the final TLK enhancements, but I expect those won&#8217;t cause much difficulty.</p>
<p>We&#8217;ve known for a while that TGE 1.5 was going to include TLK, so much of our last series of AFX modifications have focused on improving how AFX works with TLK. The first thing we did was go through all of the AFX example effects and improved their appearance under the starker lighting of TLK. Then we added new AFX features that utilized TLK. This includes the ability to use both sgUniversalStaticLights, and VolumeLights as AFX component effects. One of the nice parts of this is that you can mount dynamic TLK lights using AFX&#8217;s powerful constraint system. The final thing we did was add &#8220;Advanced Lighting&#8221; effects to many of the AFX example spells to demonstrate the new TLK-specific capabilities.</p>
<p>So now we begin our final stage of preparation for the official release of Arcane-FX. We&#8217;ll be working hard to get everything put together and released as soon as possible. We are as anxious as everyone else to get this product out and we&#8217;re looking forward to seeing all the great things everyone does with it!</p>
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